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NPC Generator

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Advanced [show]


Frederick Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large blue mantle and cape that has been intricately interwoven into his grey robe. He has no hair. His eyes, though not visible through his cowl, are amber.

Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Philantrophist, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Frederick Eastaughffe, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Rolf Asheton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. His chestnut hair is long and unkept. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Layabout, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Rolf Asheton, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 18 (+4)9 (-1)
Skills Performance +1
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Arnold Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish chestnut hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Weld, Male Human Fighter 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)6 (-2) 12 (+1)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1200 gp.


Social Check DCs


Everard Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His golden hair is cut short with large spiked bangs in the front. He has a dull look in his green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Joker, Gifted. Bonds: Enemies, Rich. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Everard Soames, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)6 (-2) 18 (+4)11 (+0)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.

History: Gerald was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and doesn't want to be a weaver and was forced into it by his family

Ideals: Persistence. Flaws: Disease. Bonds: Religious, Family, Guardian. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Gerald Wesley, Male Human Aristocrat 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Draconic, Sylvan, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 9000 sp.


Social Check DCs

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