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Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in blue turtlenecks beneath a black coat with violet slacks. His hair is red and very short. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born in the west, but his parents moved at a very young age to the south. He moved from fad to fad and when he turned 15 he discovered dancing. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Family, Immigrant. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Graeme, Male Human Commoner 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 0 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)18 (+4) 14 (+2)11 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Giant, Auran, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Sardonyx (70 gp). Red spinel (150 gp). Black pearl (800 gp). Rock crystal (70 gp).


Social Check DCs


Gomory Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He prefers to wear blue pants and tee shirts. He wears a colorful flower in his chestnut hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up lance and armor he uses now. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business.

Ideals: Disciplined. Bonds: Attractive, Job, Rich, Nature. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Gomory Middleton, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. Sardonyx (30 gp). White pearl (50 gp). Onyx (30 gp). 1 Minor magic item.


Social Check DCs


Ernest Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His moppish black hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, Guardian. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Ernest Hartford, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)18 (+4) 15 (+2)18 (+4)
Skills Arcana +6, Athletics +2
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Climber’s kit. 1 Average lock. 1 Healer’s kit.


Social Check DCs


Guy Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His white hair is slicked back into a classic pompadour. His eyes are likewise green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Kirby, Male Human Druid 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp.


Social Check DCs


Solomon Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is typically in his Blacksmith uniform. He has a hunchback. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are violet.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Solomon was raised in a hard working conservative environment. A gifted student he started as a Tailor, but he got bored and became a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To be a Tailor again.

Flaws: Ugly, Antagonistic, Impulsive, Depressed. Bonds: Job. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Solomon Stapleton, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)18 (+4) 17 (+3)17 (+3)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Celestial, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. Chrysoprase (80 gp). Sard (80 gp). Rock crystal (80 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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