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NPC Generator

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Advanced [show]


John Ashton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His white hair is braided into rings. He has several tiny opal earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his mother.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Rich, Military. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

John Ashton, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Nature +4, Stealth +4
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Marleigh, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple red robe with brown stripes complete with hood. His chestnut hair is long and unkept. He has green eyes and a red hat with a brown feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: He was born in the east. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Diggory Marleigh, Male Human Paladin 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 17 (+3)15 (+2)
Skills History +0, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Darkwood Buckler. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Roland Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Roland Altham, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp. 1 Simple lock. 1 Crowbar.


Social Check DCs


Gerald Bradly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright green suits and hats. He has no hair. His thin eyebrows rest above his beady green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Hunter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants a kiss; and he has a crush on the local beggar

Flaws: Ugly, Fearful. Bonds: Family, Job, Has a crush. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Gerald Bradly, Male Human Aristocrat 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 7 (-2)8 (-1)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Dustin Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His silver hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.

History: Dustin was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Persistence. Flaws: Shy, Racist. Bonds: Job, Family. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Dustin Beckwith, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp.


Social Check DCs

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