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NPC Generator

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Advanced [show]


Adelard Sharps, Male Human [Permalink]

Personal [hide]

Description: This man sports brown clothing, slightly heavier than average wear, and sports empty pouches on his belt. He wears his golden hair up in a very large beehive style do. His green eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich southern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Flaws: Forgetful. Bonds: Job, Rich, Family. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Adelard Sharps, Male Human Commoner 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)13 (+1) 13 (+1)15 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 600 gp. Alexandrite (600 gp). Black pearl (600 gp). Lapis lazuli (15 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item.


Social Check DCs


Gilbert Wallace, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He wears his blonde hair up. He has gleaming, smiling blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Professionalism. Bonds: Rich, Job, Enemies. Occupation: Miller

Voice: American accent

Attributes [hide]

Gilbert Wallace, Male Human Barbarian 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)9 (-1) 9 (-1)16 (+3)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 70 pp. Alexandrite (1200 gp). Banded agate (13 gp). Rhodochrosite (13 gp). Banded agate (13 gp). 1 Breastplate.


Social Check DCs


Theodoric Read, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. He has achieved small success as a Fletcher.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Theodoric Read, Male Human Warlock 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)7 (-2) 10 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Blue quartz (7 gp). Silver pearl (100 gp). 1 Everburning torch. 1 Thunderstones.


Social Check DCs


Geoffrey Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a white low-cut shirt, and a feathered hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up whip and armor he uses now. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: To get a good night's sleep.

Ideals: Professionalism. Flaws: Insomniac, Antagonistic, Disease. Bonds: Nature. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Geoffrey Kendal, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 18 (+4)14 (+2)
Skills Deception +4, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ralf Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his halberd. He has a slight overbite and is overall scrawny. He keeps his brown hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Ralf hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Flaws: Greedy. Bonds: Rich, Enemies, Adventurer. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Ralf Blyth, Male Human Paladin 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 23 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item.


Social Check DCs

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