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NPC Generator

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Advanced [show]


Heward Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with violet socks and a vest with buckled shoes, and he perpetually has his shield ready. He has a red handlebar mustache and slicked back red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Heward was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Joker. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Heward Halsey, Male Human Expert 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Nature +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate. 1 Full Plate.


Social Check DCs


John Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his sickle always slung over his shoulder. His red hair is matted, messy, and big. His eyes are violet and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Military, Family. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

John Ashley, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)7 (-2) 9 (-1)10 (+0)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Blue quartz (8 gp). Chrysoprase (20 gp). Violet garnet (1100 gp). Hematite (8 gp).


Social Check DCs


Henry Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a violet coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich northern family. His mother was a soldier and died while he was still young. Henry was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Military, Rich, Job, Family. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Henry Marley, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Sard (40 gp). Sardonyx (40 gp). 2 Tanglefoot bags. 2 Holy water. 2 Smokesticks.


Social Check DCs


Trey Carlton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east to a Server, Trey learned a great deal about his mother's area of expertise. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Server.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Server

Voice: Whispers

Attributes [hide]

Trey Carlton, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp. Amber (140 gp). Deep green spinel (140 gp). Jet (140 gp). 1 Half-Plate.


Social Check DCs


Tim Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His hair is long and white with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. This green eyed westerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Tim hails from a village terrorized by gnolls. In his 15th year, his parents were killed by a gnolls raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He desires power and/or immortality; and a deep hatred of gnolls

Ideals: Disciplined, Logical. Bonds: Enemies, Job, Adventurer. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Tim Kitchur, Male Human Druid 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: White pearl (160 gp).


Social Check DCs

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