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NPC Generator

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Advanced [show]


Alex Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a simple black robe with blue stripes complete with hood. His brown hair is long and unkept. His eyes are green and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He has all his life been fascinated with writing.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Alex Chatham, Male Human Barbarian 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)10 (+0) 18 (+4)15 (+2)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3

Possessions: 800 gp. Brass mug with jade inlays (300 gp). Gold music box (2000 gp). Solid gold idol (700 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Cornish, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he tends to wear a large red jacket. His black hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: Anthony was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Glassblower soon after.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Flaws: Insane, Shy, Selfish. Bonds: Family, Job, Religious. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Anthony Cornish, Male Human Cleric 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears tattered old clothes. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Religious, Job. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Ralf Tindall, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 16000 sp. Deep green spinel (140 gp). Azurite (11 gp). 1 Minor magic item.


Social Check DCs


Gerard Snape, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his auburn hair. His eyes are violet and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his brother to traveling adventurers.

Ideals: Entrepeneur. Flaws: Depressed, Disease. Bonds: Attractive, Family. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Gerard Snape, Male Human Barbarian 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 6 (-2)15 (+2)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 8
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 4000 sp. Golden yellow topaz (1200 gp).


Social Check DCs


Don Harley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has wavy auburn hair. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Nature, Attractive. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Don Harley, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills History +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Moss agate (6 gp). Pink pearl (80 gp). Lapis lazuli (6 gp).


Social Check DCs

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