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NPC Generator

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Advanced [show]


Frederick Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Navigator, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Pacifist. Bonds: Attractive, Adventurer, Poor. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Frederick Sutherland, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Percival Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His black hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, In love. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Percival Warwick, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 16 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +6, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +2

Possessions: 400 gp. Obsidian (8 gp). Violet garnet (1200 gp). Rose (20 gp). Blue sapphire (500 gp).


Social Check DCs


Peter Heiser, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and his gloved hand is found clutching a trident. His hair is cut close to his head. His eyes are gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Professionalism. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Peter Heiser, Male Human Sorcerer 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is wearing colorful clothing, dressed as a Mason. He has done his best to style his black hair to look like a famous performer. His brown eyes dart from person to person.

Personality: This man loves music and to teach people music more than just about anything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Glassblower, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic, Opinionated. Bonds: Poor, Job. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Clare, Male Human Ranger 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)17 (+3) 12 (+1)13 (+1)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Goblin, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30 pp.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He typically wears brown cloth garments or leather armor. His hair is red and curly. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: Gerard was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Laborer soon after.

Motivation: To be a Sage again; and sabotage a competitor

Ideals: Persistence, Logical, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Hackney, Male Human Commoner 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 3 Holy water. 3 Antitoxin.


Social Check DCs

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