Anselm Wheatley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his white hair in a flapper bob. His face is scarred and worn.
Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home.
Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp.
Hugh Graham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He has a large pastel mantle and cape that has been intricately interwoven into his violet robe. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large black tufts of hair around his ears. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: He was born several months after his father was called into army service. His childhood dream was to be a Bookbinder, but he was a colossal failure. He has worked as a Crown-heir like his father before him.
Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Job, Military. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Halfling, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Browning, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears bulky brown painted plate armor. His moppish golden hair is in a traditional bowl cut. His hazel eyes peer out from beneath his feathered brown hat.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Logical, Persistence. Bonds: Attractive, Poor, Religious. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 6 (-2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +5
Possessions: 100 pp. Black star sapphire (700 gp). 1 Superior lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Average lock.
Henry Snape, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel cloak and cross-gartered tan stockings. His golden hair is thinning but still full. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Bonds: Immigrant, Adventurer, Job. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 35000 sp. Jet (40 gp). White pearl (40 gp). 1 Minor magic item.
Roger Bing, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his brown hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the west to a Ploughman, Roger learned a great deal about his mother's area of expertise. A gifted student he started as a Sculptor, but he got bored and became a Ploughman. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Family, Job. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 5 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 8000 cp. 1 Minor magic item.
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