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Advanced [show]


Gerard Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and red pants. He is portly but not overly obese. He has shaved his head bald. His thin eyebrows rest above his beady violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north to a Spy, Gerard learned a great deal about his father's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Spy like his father before him.

Motivation: Expand his business; and he feels kind of lost in life

Ideals: Logical. Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Gerard Morley, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Don Byron, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is auburn, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Don took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic, Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Don Byron, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +4, History +5
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 18000 cp.


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and revenge

Ideals: Philantrophist. Bonds: Slave, Family, Enemies. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Jacobs, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp.


Social Check DCs


Dean Livingstone, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He carries with him a set of whips on his belt, each one with a opal on the hilt. His golden hair is greasy and uncared for. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Dean studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Passionate, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Dean Livingstone, Male Human Barbarian 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Clayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He has wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Anselm was raised in a hard working conservative environment. In his 12th year, his parents were killed by a giants raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: To be a Engraver again; and many giants want him driven away

Flaws: Disease, Impulsive. Bonds: Job, Enemies. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Clayton, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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