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NPC Generator

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Advanced [show]


Hunter Morley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. His chestnut hair has been sun bleached extensively. His eyes are gray and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Hunter Morley, Male Human Barbarian 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 15 (+2)9 (-1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Percival Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a faded coat and loose pants complete with top hat. His chestnut hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism, Fighting. Flaws: Insane, Addict. Bonds: Religious. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Percival Cornish, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Lance Kendal, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. He wears a colorful flower in his brown hair. His violet eyes peer out from beneath his top blue hat.

Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of gnolls once and for all.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, Enemies, Mentor. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Kendal, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Kody Langley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue armored body suit, with a simple brown line shooting up and back down. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also has developed a complete distrust of the Knight profession.

History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Job, Poor, Family. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Kody Langley, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 7 (-2)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 10000 sp. Malachite (11 gp). Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Theobald Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a blue cloak and cross-gartered green stockings. He has wavy golden hair. His amber eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the south. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Job, Military, Immigrant, Enemies. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Theobald Graeme, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Hourglass. 1 Masterwork Musical instrument.


Social Check DCs

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