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NPC Generator

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Advanced [show]


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears tattered old clothes, and his gloved hand is found clutching a greataxe. His golden hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he's repulsed by the pc

Flaws: Ugly, Racist, Antagonistic. Bonds: Job, Mentor. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Lindsey, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roger Kimberley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown armored body suit, with a simple red line shooting up and back down. His white hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Kimberley, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Citrine (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and tan robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His white hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Poor, Debt. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Henry Hayden, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp.


Social Check DCs


William Ryland, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He has wavy blonde hair. He has hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He desires power and/or immortality; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Adventurer, Enemies. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

William Ryland, Male Human Monk 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp. Deep blue spinel (1500 gp). Rock crystal (50 gp). Blue quartz (9 gp).


Social Check DCs


Aldous Chatham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants revenge against orcs

Ideals: Optimist, Artistic. Flaws: Ugly, Greedy. Bonds: Enemies. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Aldous Chatham, Male Human Adept 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 80 pp.


Social Check DCs

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