Thomas Chatham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Stylist does. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is a Jackalwere in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Stylist soon after.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic, PTSD. Bonds: Job, Family, Adventurer. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: White opal (600 gp). Chrysoberyl (100 gp).
Hunter Ramsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Scribe profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Insomniac. Bonds: Job, Military, Immigrant. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).
Wymar Clayton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He dresses well, typically a more casual-formal manner. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Healer, who enjoyed hunting, Wymar was taken on many hunting expeditions. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his sister recently and the two have been together since.
Motivation: He feels threatened by others; and marry his sister to traveling adventurers
Flaws: Shy, Fearful. Bonds: Attractive, Nature, Family. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. Silver pearl (120 gp).
Gerard Addington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear flannel. He has a blonde handlebar mustache and slicked back blonde hair. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Spy father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
Anselm Langdon, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Crown-heir does. His white hair is knotted and matted. His eyes are blue and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Anselm studied abroad. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee.
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