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NPC Generator

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Advanced [show]


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, blue shirt, and red tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a small toy that he constantly fidgets with.

History: Trym was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions.

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Beggar

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Bradly, Male Human Monk 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)12 (+1) 13 (+1)14 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Stapleton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears dark leathers with embroidery. He has a long chestnut beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Bertram hails from a village terrorized by dire rats. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is wracked by social anxiety; and a deep hatred of dire rats

Ideals: Disciplined. Flaws: Antagonistic, Secretive, Fearful. Bonds: Enemies. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Bertram Stapleton, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Religion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerald Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit, and carries crossbows. With bright black hair and a scraggly beard. His gray eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Gerald Middleton, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 500 gp. 1 Everburning torch.


Social Check DCs


Frederick Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his black hair in a pixie cut. His eyes are green and catlike.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Rich, Military. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Emsworth, Male Human Commoner 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)8 (-1) 18 (+4)11 (+0)
Skills Athletics +6, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +7

Possessions: 300 gp. Golden yellow topaz (1100 gp).


Social Check DCs


Lewis Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and blue robe with the hood down. He carries a battered pickaxe and tarnished bastard sword as well. His black hair is slicked back into a classic pompadour. His eyes are brown and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Lewis Sharps, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 3 (-4)10 (+0) 9 (-1)16 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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