Wymar Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a very tight haircut. His fierce amber eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his singing dream.
Motivation: To clean up the streets; and his religion dominates his actions
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Religious, Mentor. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 6000 cp. 1 Minor magic item.
Lance Gresham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. He has a long white beard with little hanging trinkets. His eyes are amber.
Personality: Eccentric and domineering, Lance will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Extrovert, Justice, Logical. Flaws: Ugly. Occupation: Courier
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Everburning torch. 4 Holy water. 4 Alchemist’s fire.
Trym Shelby, Male Human [Permalink]
Personal [hide]
Description: A 5'10" northern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy
Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 sp. Silver comb with moonstones (900 gp). 1 Minor magic item.
Solomon England, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears baggy grey pantaloons and a black scarf. He has a very tight haircut. His ears are large.
Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Job. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 27000 sp. Chrysoberyl (60 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.
Hugh Ogden, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his rapier always slung over his shoulder. He carries with him a set of rapiers on his belt, each one with a emerald on the hilt. His feathered hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted, Artistic. Flaws: Ugly, Insane. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
