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Advanced [show]


Chad Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries sais. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise green.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies, Rich. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Chad Eastoft, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 20000 cp. Jet (50 gp).


Social Check DCs


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has moderate length blonde hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and someone believes him a fraud

Ideals: Extrovert. Bonds: Adventurer, Family, Enemies. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Guy Charlton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gomory Soames, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: Born in the west his family was never financially stable. A gifted student he started as a Sage, but he got bored and became a Actor. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: To get a good night's sleep; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor, Job. Occupation: Actor

Voice: French accent

Attributes [hide]

Gomory Soames, Male Human Rogue 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. Aquamarine (1200 gp). Jasper (30 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


John Sutherland, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered kukri and tarnished greataxe as well. He keeps his long golden hair kept up in a rat tail. His green eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Banker, who enjoyed hunting, John was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Brewer job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Job, Nature. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

John Sutherland, Male Human Cleric 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 4000 sp. Alexandrite (900 gp).


Social Check DCs


Frederick Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He has a chestnut handlebar mustache and slicked back chestnut hair. He has several tiny aquamarine earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He struck the Ploughman job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Military, Job. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Frederick Cooper, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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