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NPC Generator

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Advanced [show]


Hubert Kelsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of greatswords on his belt, each one with a jet on the hilt. His small hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.

History: Hubert lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Ugly, Mundane, Shy. Bonds: Family, Nature. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Hubert Kelsey, Male Human Cleric 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp.


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. His top hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the north. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Bellfounder and found it very stressful. He inherited the family business which he has now maintained for 4 years.

Motivation: Further expansion of business; and he is greedy

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Gomory Wentworth, Male Human Bard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. 1 Climber’s kit.


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His brown hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.

History: Trym was born in the east. At a young age he loved to build and create. After coming to the age of reason, Trym took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister

Ideals: Gifted, Persistence. Bonds: Guardian, Job, Family. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Sydney, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 9000 sp. Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with grey pants, and carries rapiers. He has wavy white hair. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Rich, Debt. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Gerald Blakeley, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)7 (-2) 10 (+0)17 (+3)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


John Dudley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He dresses like a well dressed Locksmith does. He has a hunchback. His golden hair is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Locksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Further expansion of business.

Flaws: Ugly, Disease, Impulsive, Antagonistic. Bonds: Job. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

John Dudley, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 2600 sp. Amethyst (150 gp). Red garnet (150 gp).


Social Check DCs

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