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NPC Generator

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Advanced [show]


William Adley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears just a green suit. His moppish white hair is in a traditional bowl cut. He has a dull look in his amber eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Cartwright business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against goblins; and money/treasure

Flaws: Racist. Bonds: Attractive, Job, Rich, Enemies. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Adley, Male Human Adept 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)5 (-3) 13 (+1)15 (+2)
Skills Deception +4, Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Diggory Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. He has a small bristly mustache and wavy red hair. His gray eyes dart from person to person.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Animal Trainer mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Flaws: Disease, Mundane. Bonds: Attractive, Job, Religious. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Diggory Staurheim, Male Human Warlock 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Black pearl (200 gp). Golden pearl (150 gp). Moonstone (20 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Sydney, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a tan cloak and cross-gartered yellow stockings. His auburn hair is cut short. His skin is flawless and his green eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to loving parents in a slum to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Theodoric Sydney, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 17 (+3)6 (-2)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. A delicate silver chain set with a tourmaline (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


William Law, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His auburn hair, when down, is lengthy. His green eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, In love, Immigrant. Occupation: Detective

Voice: Whispers

Attributes [hide]

William Law, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)18 (+4) 8 (-1)10 (+0)
Skills Nature +6, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His chestnut hair is knotted and matted. He has gleaming, smiling brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lewis took refuge in the old dungeon and found the beat up flail and armor he uses now. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: He is terrified, and will act out of fear.

Flaws: Fearful. Bonds: Job, Nature. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Lewis Hallewell, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Athletics +1, Performance +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. A delicate silver chain set with a tourmaline (40 gp). Gold and topaz bottle stopper cork (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 4 Antitoxin.


Social Check DCs

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