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NPC Generator

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Advanced [show]


Kody Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a moderate pudge and is not very fit. He wears his red hair down. His eyes, though not visible through his cowl, are brown.

Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He feeds upon the attention of others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Fletcher for hire.

Motivation: His religion dominates his actions.

Ideals: Artistic. Bonds: Attractive, Religious, Job. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Kody Blakeley, Male Human Sorcerer 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs


Robert Barney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is still thick. He has hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Bonds: Military, Nature, Immigrant. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Barney, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Large well-done wool tapestry (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Detective business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Detective.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Slave. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Cholmondeley, Male Human Warrior 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 32000 sp.


Social Check DCs


Reynard Livingstone, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of death around his neck, and a rapier on his belt. He is an epitome of beauty. He has red hair. His eyes are brown and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Reynard Livingstone, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a green shirt with thin yellow vertical stripes and violet pants. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Don lived on a farm with his father, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Impeccable. Flaws: Disease. Bonds: Religious, Family. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Don Wentworth, Male Human Aristocrat 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp.


Social Check DCs

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