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Advanced [show]


Cory Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. He has a long white beard with little hanging trinkets. His eyes are likewise brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Cory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, In love. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Cory Davenport, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 50 pp. White pearl (40 gp). 1 Minor magic item.


Social Check DCs


Anselm Roscoe, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His brown hair is thinning but still full. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur, Fighting. Bonds: Attractive, Immigrant. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Anselm Roscoe, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 sp.


Social Check DCs


Lewis Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with top hat, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Flaws: Antagonistic, Insane, Selfish, Mundane, Racist. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Tickle, Male Human Fighter 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)5 (-3) 15 (+2)14 (+2)
Skills Performance +5, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1100 gp. Aquamarine (800 gp). Amethyst (70 gp). Banded agate (14 gp). Rock crystal (70 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Morton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears an entirely grey suit with red socks and a vest with buckled shoes. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful brothel owner made him what he is. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Impeccable. Flaws: Fearful, Insane. Bonds: Mentor, Rich. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Gerald Morton, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)14 (+2) 12 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp. 3 Smokesticks. 1 Thunderstones.


Social Check DCs


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Shepherd business at a young age. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Shepherd and occasionally as a mercenary.

Motivation: Expand his business.

Ideals: Joker. Bonds: Slave, Job, Adventurer. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Mori, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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