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Advanced [show]


Norman Kensley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black leather gloves, a black jacket, and tight pants. He keeps his auburn hair in a pixie cut. He has gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Norman hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a deep hatred of brigands

Ideals: Athletic, Justice, Entrepeneur. Bonds: Enemies, Adventurer. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Norman Kensley, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. 1 Half-Plate. 1 Breastplate. 1 Banded mail.


Social Check DCs


Bernard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a simple blue robe with black stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a pixie cut. He has gleaming, smiling green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Brewer business at a young age. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Brewer.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Slave, Job. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Bernard Tyndall, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 4000 sp. Azurite (6 gp). Hematite (6 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Seamstress uniform. His red hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Flaws: Greedy, Hedonist. Bonds: Job, Immigrant, Mentor. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Geoffrey Atterton, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His long red hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Flaws: Addict, Insane. Bonds: Poor, Job, Nature, Slave. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Everard Appleton, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). 1 Minor magic item.


Social Check DCs


Thomas Morton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Insane, Shy. Bonds: Rich, Immigrant. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Thomas Morton, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp).


Social Check DCs

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