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NPC Generator

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Advanced [show]


Ernest Quinton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His top hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Assassin, his mother struggled to pay the bills. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Quinton, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 11 (+0)7 (-2)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1500 sp.


Social Check DCs


Balimaar Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, white shirt, and green tie. He has a penchant for wearing a ring with an oversized amber on his left hand. He is bald on top and has large white tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He is greedy; and to unite with his sister

Flaws: Ugly, PTSD. Bonds: Rich, Family, Slave. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Bradford, Male Human Rogue 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 11 (+0)16 (+3)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alex Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long chestnut beard with little hanging trinkets. His eyes are likewise blue.

Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Architect profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of drow; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Justice. Flaws: Shy. Bonds: Rich, Job, Slave, Enemies. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Alex Springfield, Male Human Rogue 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Lapis lazuli (6 gp). Onyx (70 gp). Amethyst (100 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Tim Hamilton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His brown hair is still thick. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Rich, Religious, Adventurer, Job. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Tim Hamilton, Male Human Adept 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 7 (-2)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Moss agate (7 gp). Obsidian (7 gp). Aquamarine (200 gp). Red spinel (90 gp).


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His red hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Gilbert will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a mountains tribe. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert. Flaws: Addict, Secretive, Antagonistic. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Gilbert Gracey, Male Human Sorcerer 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)16 (+3) 19 (+4)13 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 14
Languages Common, Infernal, Gnoll, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 400 gp. Aquamarine (900 gp).


Social Check DCs

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