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NPC Generator

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Advanced [show]


Alexandre Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying brother.

Motivation: Marry his brother to traveling adventurers.

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Rich, Family. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Blakeley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)13 (+1) 9 (-1)8 (-1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears rags and sports a simple walking cane. His silver hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Carter, Gilbert learned a great deal about his father's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Insomniac, Fearful. Bonds: Poor, Nature, Job, Family. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Darby, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gunter Remington, Male Human [Permalink]

Personal [hide]

Description: This man wears black leather gloves, a black jacket, and tight pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. He sports a long golden beard, and similarly colored long hair. He is baby faced.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gunter hails from a village terrorized by orcs. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many orcs want him driven away.

Ideals: Impeccable, Logical. Bonds: Rich, Enemies, Immigrant. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Gunter Remington, Male Human Cleric 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Citrine (50 gp). Chalcedony (50 gp). Black pearl (300 gp). Eye agate (9 gp).


Social Check DCs


Richard Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is lengthy. This gray eyed southerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Professionalism, Justice. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Richard Sydney, Male Human Ranger 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 12 (+1)13 (+1) 7 (-2)9 (-1)
Skills Athletics +5, Performance +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Haley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a blue armored body suit, with a simple grey line shooting up and back down. His hair is greying and his face has many wrinkles. His violet unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shoemaker father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He loathes his own lifestyle.

Flaws: Disease, Depressed, Insomniac. Bonds: Military. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Manfred Haley, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 30 pp. 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs

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