Gomory Dumph, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with feathered hat, he is not a threatening figure. He wears his auburn hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gomory was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has achieved small success as a Armorer.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Ideals: Artistic, Optimist. Bonds: Attractive, Job. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Silver comb with moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).
Percival Weston, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and very short. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: He would like to get married and retire; and to find somewhere to settle down
Ideals: Passionate. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 79 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1300 gp. Violet garnet (300 gp). Freshwater pearl (4 gp). Chrysoprase (40 gp). Silver pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Hayes, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears violet trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Black pearl (1600 gp). Brown-green garnet (100 gp). Malachite (6 gp).
Nicholas Ainsley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a white cloak and cross-gartered yellow stockings. He is bald on top and has large black tufts of hair around his ears. His eyes are amber and beady.
Personality: A skeptical and narcissistic man, Nicholas's first love is himself. His second love is also himself. He also has developed a complete distrust of the Mayor profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Mayor, but he got bored and became a Sculptor. He has drifted from career to career and currently works as a Sculptor.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Military. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Red spinel (60 gp). Jade (60 gp).
Solomon Darby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is knotted and matted. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his dancing dream.
Motivation: He is wracked by social anxiety; and further expansion of business
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
