Charles Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He tends to wear a large brown jacket. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are green.
Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and to be a navigator again
Ideals: Impeccable, Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Gerard Whitby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. His hair, while still mostly black, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Rich, Religious. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Diggory Winchester, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Diggory lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Chrysoprase (60 gp). Red garnet (140 gp). Tiger eye turquoise (4 gp).
Thomas Westcott, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and catlike.
Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Impeccable. Flaws: Disease. Bonds: Religious, Job, Rich. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 300 gp. Jeweled anklet (1000 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (600 gp).
Gerard Milton, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with grey colored cloaks and clothing, and sports empty pouches on his belt. His chestnut hair is styled in orderly dreadlocks. His blue eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Ploughman, Gerard learned a great deal about his father's area of expertise. A freak accident while working with his Brewer father left him crippled. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Emotional, Antagonistic, Disease. Bonds: Job. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 8000 cp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!