Trym Garfield, Male Human [Permalink]
Personal [hide]
Description: An older man who sports brown clothing, slightly heavier than average wear, he is not a threatening figure. He wears a small hat to hide his balding. This amber eyed easterner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small plains village. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: To be a Mayor again; and regain custody of his son
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Family, Nature, Job. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Aquan, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 10000 sp. Blue sapphire (600 gp). Violet garnet (700 gp). Rhodochrosite (6 gp). Iolite (60 gp).
Charles Kent, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and blue robe with the hood down. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. His hair is long and red with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He left for the north, certain he would find work there.
Motivation: Expand his business; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Immigrant, Job. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp.
Diggory Blankley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small mountains village. In his 17th year, his parents were killed by a goblins raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: A deep hatred of goblins.
Ideals: Philantrophist. Flaws: Insane. Bonds: Enemies, Nature. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 10000 sp. 1 Minor magic item.
Wymar York, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Spy profession.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Greedy, Insane. Bonds: Job, Poor, Family. Occupation: Assassin
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Ernest Home, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is heavily combed to the left. He has gleaming, smiling blue eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Insane, Depressed. Bonds: Poor, Military. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 2000 sp. Cloth of gold vestments (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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