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Advanced [show]


Robert Marston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His left hand appears badly burned and disfigured. His blonde hair is still thick. His green unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.

History: A powerful brothel owner made him what he is. Cursed with unlife at a very young age, Robert has worked very hard to control his curse. He has taken up work as a Bookbinder and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To find somewhere to settle down.

Ideals: Passionate, Persistence. Flaws: Disease. Bonds: Mentor. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Robert Marston, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)15 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Patrick Fawcett, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear, and he perpetually has his crossbow ready. His small hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: Patrick was born in the north. At a young age he loved to build and create. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Patrick Fawcett, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)11 (+0) 15 (+2)9 (-1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Deep green spinel (150 gp). Red-brown spinel (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adelard Coombs, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has a large blue mantle and cape that has been intricately interwoven into his grey robe. He is tall, broad shouldered and powerfully built. His tied-back hair is chestnut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world; and he feels kind of lost in life

Ideals: Artistic, Gifted. Flaws: Addict, Depressed, Impulsive. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Adelard Coombs, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp. 1 Half-Plate.


Social Check DCs


Clerebold Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a brown suit, pastel shirt, and black tie. He wears his auburn hair down. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Clerebold Wilberforce, Male Human Cleric 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 12 (+1)7 (-2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Moonstone (60 gp). Tourmaline (60 gp). Azurite (11 gp).


Social Check DCs


Bernard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His white hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Bernard Bradly, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs

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