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NPC Generator

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Advanced [show]


Theodoric Easton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Addict, Insane. Bonds: Poor, Slave. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Theodoric Easton, Male Human Rogue 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)6 (-2) 7 (-2)12 (+1)
Skills History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Garfield, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His brown hair is kept up in a ponytail inside a top hat. He has several tiny topaz earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Knight, Raymond learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and he has a crush on the local shepherd

Flaws: Emotional. Bonds: Rich, Job, Has a crush. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Raymond Garfield, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)11 (+0) 9 (-1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 29000 sp. Black velvet mask with numerous citrines (90 gp).


Social Check DCs


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean brown cloak covering his clean studded leather. He sports a long red beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He takes great joy in being the best Sailor in town.

History: Born in the north to a Sailor, Diggory learned a great deal about his father's area of expertise. His childhood dream was to be a Stableman, but he was a colossal failure. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Diggory Addington, Male Human Commoner 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)14 (+2) 16 (+3)11 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 600 gp. Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Blythe, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear tan tank tops with brown pants. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. When Reynard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Cynical, Hedonist, Antagonistic. Bonds: Military. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Reynard Blythe, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 16 (+3)10 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Balimaar Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a brown handlebar mustache and slicked back brown hair. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Spy

Voice: German accent

Attributes [hide]

Balimaar Gentry, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 10 (+0)7 (-2)
Skills Perception +2, Performance +0
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs

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