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NPC Generator

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Advanced [show]


Henry Emsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy chestnut hair. He has gleaming, smiling green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.

History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. By chance he met his brother recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and to settle down with his crush

Flaws: Antagonistic. Bonds: Has a crush, Immigrant, Family, Adventurer. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Henry Emsworth, Male Human Aristocrat 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His brown hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born on a small isolated farm. A freak accident while working with his Spy father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge.

Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Enemies, Nature. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Bertram Sydney, Male Human Commoner 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with brown stripes complete with hood. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is singed and shortened. His eyes are blue.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Disciplined, Gifted. Flaws: Ugly, Disease, Antagonistic. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Gunter Barclay, Male Human Expert 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 700 gp. Freshwater pearl (7 gp). Red garnet (80 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man prefers to wear flannel. He wears his silver hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Law, Male Human Druid 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp.


Social Check DCs


Adam Graham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His hair, while still mostly black, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, Adam studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to end his boredom

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Family. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Adam Graham, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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