Charles Bradford, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a shield. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Job, Enemies. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. Silver comb with moonstones (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Solid gold idol (300 gp).
Henry Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of glaives, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 4 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp.
Adelard Branson, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his hand crossbow. With bright brown hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Adelard was born on a far northern island where he grew up under the tutelage of his father, an expert Herbalist. He left for the north, certain he would find work there.
Motivation: A deep hatred of brigands; and he wants nothing more than to rejoin the army
Flaws: Insane. Bonds: Immigrant, Military, Mentor. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20000 cp.
Rolf Hailey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and brown. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is a Jackalwere in disguise. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Adventurer, Guardian. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Riley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a tan suit, white shirt, and black tie. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: The child of a Barkeep, who enjoyed hunting, Anselm was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Flaws: Addict. Bonds: Nature, Family. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 69 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!