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NPC Generator

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Advanced [show]


Roland Palomarez, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long blonde hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Roland Palomarez, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp.


Social Check DCs


Theodoric Anderton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair and beard is wavy and long. He has several tiny opal earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful slaver made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Optimist. Bonds: Attractive, Rich, Mentor, Military. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Theodoric Anderton, Male Human Ranger 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Anselm Digby, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barrister uniform. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Barrister for hire.

Motivation: He'd like to take his coworkers down a peg; and human compassion

Ideals: Persistence. Flaws: Greedy, Racist. Bonds: Job, Slave. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Anselm Digby, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Tindall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy tan pantaloons and a violet scarf. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Tim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants revenge against gnolls.

Flaws: Ugly. Bonds: Enemies, Religious, In love. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Tim Tindall, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


William Blakeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up kukri and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Flaws: Ugly. Bonds: Religious, Poor, Nature. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

William Blakeley, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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