Geoffrey Ansley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan costume with the symbols of his god on his torso. He sports a long brown beard, and similarly colored long hair. He has brown eyes.
Personality: This man loves writing and to teach people writing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.
History: Geoffrey was born with his mother's beautiful face. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Bonds: Attractive, Military, Rich, Religious. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 6000 sp.
Godfrey Conway, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. His brown hair is cut jaggedly and amateurishly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: The child of northern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Black pearl (300 gp).
Percival Remington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden and curly. His fierce green eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Weaver in town.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A gifted student he started as a Beggar, but he got bored and became a Weaver. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence. Bonds: Job, Religious, Enemies. Occupation: Weaver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp. Malachite (7 gp). Fiery yellow corundum (900 gp). Black pearl (400 gp).
Don Hampton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan broad hat and tan clothes. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast island. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Seamstress again; and expand his business
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Nature, Rich, Job. Occupation: Shipwright
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.
Lance Beckwith, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His hair is cut close to his head. His brown eyes peer out from beneath his Stetson brown hat.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls
Ideals: Logical. Bonds: Attractive, Immigrant, Enemies, Military. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 30000 cp. White pearl (160 gp). Eye agate (10 gp). Amethyst (160 gp). Blue quartz (10 gp). Rhodochrosite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!