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NPC Generator

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Advanced [show]


Bertram Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Flaws: Sensitive. Bonds: Adventurer, Nature, Job. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Bertram Eastaughffe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bernard Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Bernard Gentry, Male Human Rogue 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)18 (+4) 13 (+1)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Halfling, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Nicholas Alton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is golden, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hasn't been sleeping well lately.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Greedy, Insomniac. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Nicholas Alton, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Chad Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His head has been shaved. His gray eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: Money/treasure; and to get a good night's sleep

Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Family. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Chad Garfield, Male Human Adept 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 1400 gp.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a green coat with tan slacks. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. His tied-back hair is black. His amber eyes dart from person to person.

Personality: Eccentric and domineering, Rolf will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Rolf Tewksbury, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 18 (+4)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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