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Advanced [show]


Justin Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: Sold as a small child to a slaver, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor, Nature. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Justin Copeland, Male Human Aristocrat 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Dryden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his brown robe and has his monstrous two handed axe always slung over his shoulder. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Opinionated, Artistic. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Gomory Dryden, Male Human Commoner 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 50000 cp. Azurite (5 gp). Black star sapphire (600 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black cloak and cross-gartered violet stockings. His red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Military. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Cooper, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. A roughly beaten golden orb (140 gp). Brass mug with jade inlays (500 gp). 1 Backpack. 1 Masterwork manacles.


Social Check DCs


Norman Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears just a yellow suit. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Tinley, Male Human Cleric 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)17 (+3) 9 (-1)6 (-2)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 9
Languages Common, Gnoll, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Bertram Thorpe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Dyer uniform. His blonde hair is smooth and relatively long. He wears large thick round spectacles.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: He got into the Dyer business at a young age. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and to be a masseuse again

Ideals: Gifted, Philantrophist. Flaws: Depressed. Bonds: Job. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Thorpe, Male Human Fighter 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 34 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 400 gp. Black pearl (800 gp). Moss agate (16 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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