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NPC Generator

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Advanced [show]


Don Whitby, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. He wears his brown hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Flaws: Cynical, Insane, Antagonistic. Bonds: Attractive. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Don Whitby, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)7 (-2) 7 (-2)6 (-2)
Skills Religion +0, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Amber (40 gp). Sardonyx (20 gp). Silver pearl (40 gp). 1 Minor magic item.


Social Check DCs


Patrick Brent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has moderate length red hair. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Farmer, but he was a colossal failure. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions

Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Religious, Job. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Patrick Brent, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Reynard Anderton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses like a well dressed Cartwright does, and a wedding ring on his right hand. His silver hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: Born in the north to a Cartwright, Reynard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, In love, Attractive. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Reynard Anderton, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp.


Social Check DCs


Roger Harley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a island tribe. In his 12th year, his parents were killed by a illithids raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Military, Nature. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Roger Harley, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Giant, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 25000 cp.


Social Check DCs


Tim Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Tailor. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He now owns his own business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Job, Religious. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Tim Lindsey, Male Human Adept 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 700 gp. Deep green spinel (100 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs

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