Don Langley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Immigrant, Military. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1000 gp.
Bernard Morley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet feathered hat and violet clothes. His red hair is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing writing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shepherd.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.
Ideals: Fighting, Artistic. Bonds: Immigrant, Job. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Malachite (15 gp). Brown-green garnet (150 gp). Obsidian (15 gp).
Bertram Perry, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. His white hair is greasy and uncared for. This green eyed easterner is not easily forgotten.
Personality: Calm and collected, he is a well trained Marshal. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Assassin, but he was a colossal failure. He now owns his own business.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Golden yellow topaz (600 gp). Rhodochrosite (5 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.
Rolf Badger, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a large grey jacket. He sports a flattop hair cut. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Rolf has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Impeccable, Professionalism. Flaws: Mundane, Disease. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
John Harley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He keeps his auburn hair in a pixie cut. His eyes are brown and beady.
Personality: Calm and collected, he is a well trained Locksmith. He is used to getting what he wants. In part because he is a meticulous planner.
History: His father raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He has drifted from career to career and currently works as a Locksmith.
Motivation: Expand his business.
Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 400 gp. Rich purple corundum (1300 gp). Tourmaline (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!