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Advanced [show]


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Junk Dealer, his father struggled to pay the bills. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to settle down with his crush

Flaws: Ugly. Bonds: Poor, Job, Family, Slave, Has a crush. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Trym Tatum, Male Human Monk 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)12 (+1) 12 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Wellington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears professional attire. His left leg appears badly burned and disfigured. His hair is auburn and very short. His green eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Attractive, Religious, Mentor. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Wellington, Male Human Paladin 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)9 (-1) 9 (-1)9 (-1)
Skills Nature +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Miles Ainsley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, he is not a threatening figure. He sports a long blonde beard, and similarly colored long hair. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful wizard made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and doesn't want to be a painter and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Mentor, Family. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Ainsley, Male Human Aristocrat 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 18 (+4)13 (+1) 10 (+0)8 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Snape, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long red hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 6 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Adventurer, Immigrant. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Trey Snape, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp. Tourmaline (60 gp). Aquamarine (400 gp). Jet (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Yeardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He wears a broad hat to cover his moderate length auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of drow once and for all.

History: Odo hails from a village terrorized by drow. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many drow want him driven away.

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Odo Yeardley, Male Human Barbarian 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +5

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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