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NPC Generator

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Advanced [show]


Kyle Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. He wears a feathered hat to cover his moderate length golden hair. His blue eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the west; and he desires power and/or immortality

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Lazy. Bonds: Adventurer. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Kyle Remington, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


William Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a green and violet handkerchief worn on his left side. He has a very tight haircut. His eyes are blue.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Map Maker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Fearful, Mundane. Bonds: Poor. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

William Oakley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)14 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Henry Lincoln, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is renowned for his bright green suits and hats. He is tall, broad shouldered and powerfully built. He keeps his long red hair kept up in a rat tail. His amber eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Ideals: Logical. Flaws: Depressed. Bonds: Military, Adventurer, Religious. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Henry Lincoln, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 12 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Iolite (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in white turtlenecks beneath a yellow coat with pastel slacks. He keeps his red hair in a flapper bob. This hazel eyed easterner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Passionate. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Barton, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. Moss agate (6 gp). Red-brown spinel (130 gp).


Social Check DCs


Peter Nash, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was raised in a mountains tribe. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Nature, Immigrant, Military. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Peter Nash, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs

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