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Ralf Washington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Ralf was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism, Persistence. Bonds: Attractive. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Washington, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)17 (+3) 17 (+3)11 (+0)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 40 pp. Golden yellow topaz (400 gp). Red garnet (150 gp). Tourmaline (150 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Gerard Springfield, Male Human [Permalink]

Personal [hide]

Description: This man typically wears black cloth garments or leather armor, and sports empty pouches on his belt. He wears his golden hair down. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the west. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 11 years.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Pacifist, Gifted. Bonds: Nature, Job, Family. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Gerard Springfield, Male Human Wizard 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1400 gp. Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, pastel shirt, and white tie. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Gifted. Flaws: Insane, Disease. Bonds: Rich. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Shane Marlee, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is well dressed, constantly wearing a black suit, red shirt, and black tie. He has a hunchback. He has a long brown beard with little hanging trinkets. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Gresham, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Crowbar. 1 Masterwork Artisan’s tools.


Social Check DCs


Solomon Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized jet on his right hand. His blonde hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Family. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Solomon Dumph, Male Human Wizard 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 12 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)8 (-1) 10 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Jet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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