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NPC Generator

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Advanced [show]


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His chestnut hair is thinning but still full. His violet eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. As long as the job gets done he does not care how it got done.

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Artistic, Professionalism. Bonds: Immigrant, Rich. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Gerald Adley, Male Human Cleric 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 90 pp. Blue quartz (10 gp). Obsidian (10 gp). Rhodochrosite (10 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown pants and tee shirts. He has done his best to style his silver hair to look like a famous performer. His blue eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Bowyer, Adelard learned a great deal about his mother's area of expertise. A gifted student he started as a Courier, but he got bored and became a Bowyer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer, Guardian. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Adelard Ramsey, Male Human Commoner 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white cloak and cross-gartered violet stockings. His auburn hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Tim will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Locksmith business at a young age. His first spouse was a Blacksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert. Flaws: Addict. Bonds: Immigrant, Family, Job. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Tim Stansfield, Male Human Sorcerer 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved bone or ivory statuette (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp).


Social Check DCs


William Livingstone, Male Human [Permalink]

Personal [hide]

Description: This northern man likes to wear ponchos typically of a light white in addition to tight pants. His clothes are grease stained in places. His blonde hair is cut jaggedly and amateurishly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: William was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Cynical. Bonds: Poor, Immigrant, Has a crush, Family. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

William Livingstone, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 5 (-3)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kody Shelley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright red suits and hats. He has dyed his greying white hair a little too much giving a sharp white color. His violet eyes peer out from beneath his feathered red hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Kody Shelley, Male Human Ranger 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 16000 cp. Golden pearl (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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