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NPC Generator

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Advanced [show]


Peter Gyula, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His moppish silver hair is in a traditional bowl cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Armorer, Peter learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Gyula, Male Human Fighter 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)5 (-3) 13 (+1)12 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Hunter Royal, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fierce amber eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Optimist, Philantrophist. Bonds: Attractive, Family, Nature, Enemies. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Hunter Royal, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. Sard (70 gp). Coral (110 gp).


Social Check DCs


Odo Stapleton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear white pants and tee shirts. His hair is short and silver. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Odo hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Apothecary job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Odo Stapleton, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 16 (+3)14 (+2)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Gomory Clifford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white and very short. His eyes are amber and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Mortician and found it very stressful. In the meantime he has taken over work as a Mortician and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Gomory Clifford, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp. 1 Silk rope. 1 Silver holy symbol. 1 Small steel mirror.


Social Check DCs


Solomon Copeland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple tan robe with brown stripes complete with hood. He has moderate length blonde hair. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up flail and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wants to raise his children well

Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Solomon Copeland, Male Human Barbarian 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)9 (-1) 8 (-1)18 (+4)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs

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