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Advanced [show]


Tim Asheton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Tim Asheton, Male Human Sorcerer 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)6 (-2) 13 (+1)15 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Alexandrite (1200 gp). Blue quartz (4 gp). Deep blue spinel (1200 gp). Rock crystal (40 gp).


Social Check DCs


Drogo Payton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy red pantaloons and a brown scarf. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Optimist, Extrovert. Bonds: Attractive, Mentor, Job. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Drogo Payton, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Sardonyx (50 gp). Aquamarine (500 gp). Banded agate (13 gp). 1 Simple lock. 1 Healer’s kit. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Kyle Upton, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is short and brown. He has a dull look in his blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Kyle Upton, Male Human Sorcerer 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dustin Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey coat over a green low-cut shirt, and a deerstalker hat upon his head. He has moderate length red hair. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Tailor, who enjoyed hunting, Dustin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Dustin Yeardley, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Ogden, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is lengthy. He has blue eyes and a blue hat with a black feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Poor, Job. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Shane Ogden, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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