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Advanced [show]


Shane Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His red hair is heavily combed to the left. His fierce brown eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Impulsive. Bonds: Enemies, Nature, Adventurer. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Shane Law, Male Human Aristocrat 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)17 (+3) 7 (-2)12 (+1)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Abyssal, Orc, Druidic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Reynard Tindall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears red painted combat armor at almost all times. His blonde hair has been sun bleached extensively. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has taken up work as a Knight and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Reynard Tindall, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Thunderstones. 4 Smokesticks.


Social Check DCs


Lewis Abram, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. He has done his best to style his white hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. Cursed with unlife at a very young age, Lewis has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lewis Abram, Male Human Monk 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 12 (+1)17 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Norman Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. His chestnut hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Norman studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Extrovert, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Guard

Voice: American accent

Attributes [hide]

Norman Breeden, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 pp. 1 Average lock. 1 Magnifying glass. 1 Superior lock. 1 Superior lock.


Social Check DCs


Thomas Washington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Assassin does. He wears his hair in dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Cursed with vampirism at a very young age, Thomas has worked very hard to control his curse. He has achieved small success as a Assassin.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Job, Attractive, Nature. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Thomas Washington, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 800 sp.


Social Check DCs

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