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NPC Generator

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Advanced [show]


Don Woods, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a fancy yellow suit, and his gloved hand is found clutching a greataxe. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Carter job and began his own company from there.

Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor

Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Mentor, Job, Rich. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Don Woods, Male Human Rogue 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 120 pp. 1 Minor magic item.


Social Check DCs


Godfrey Morton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Godfrey Morton, Male Human Paladin 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 75 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)8 (-1) 15 (+2)6 (-2)
Skills History +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Fire opal pendant on a fine gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair and beard is wavy and long. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Courier, and he later adopted a second daughter.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Mentor, Family. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

John Myerscough, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 8 (-1)10 (+0) 7 (-2)16 (+3)
Skills Intimidation +5, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 22000 sp.


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a black low-cut shirt, and a feathered hat upon his head. He is physically well-built. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Layabout, Gerald learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Attractive, Job, Religious. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Livingstone, Male Human Paladin 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Athletics -1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 2d8-4, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Peridot (20 gp). Sardonyx (20 gp). Amethyst (50 gp).


Social Check DCs


Everard Thornton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. His auburn hair is braided into rings. This hazel eyed northerner is not easily forgotten.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants revenge against orcs; and revenge

Ideals: Disciplined, Entrepeneur. Bonds: Enemies. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Everard Thornton, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)18 (+4) 8 (-1)18 (+4)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 21000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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