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Advanced [show]


Miles Tindall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and is wearing colorful clothing, dressed as a Bather. He wears his blonde hair up in a very large beehive style do. He has gleaming, smiling hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Sabotage a competitor; and to be a merchant again

Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Job. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Miles Tindall, Male Human Adept 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Insight +3, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 11000 sp. Black pearl (1400 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His black hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Baker

Voice: Raspy

Attributes [hide]

Theobald Walpole, Male Human Barbarian 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trey Halsey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Adventurer business at a young age. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: To be a Barber again.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Halsey, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. White opal (600 gp). 2 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Solomon Watson, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in green turtlenecks beneath a brown coat with blue slacks. His hair is white and curly. He has green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Guard soon after.

Motivation: He is wracked by social anxiety; and doesn't want to be a guard and was forced into it by his family

Flaws: Terse, Fearful. Bonds: Family, Rich, Job. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Solomon Watson, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp.


Social Check DCs


Alex Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. This amber eyed westerner is not easily forgotten.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Body Guard for hire.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Insane, Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Alex Kitchur, Male Human Commoner 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Tourmaline (70 gp). Sard (40 gp). Black pearl (900 gp). 1 Minor magic item.


Social Check DCs

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