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NPC Generator

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Advanced [show]


Conrad Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has shaved his head bald. His eyes are a pleasant hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Crown-heir in town.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Bonds: Job, Poor, Adventurer. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Conrad Roscoe, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Charles Marston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear grey clothing when he does not wear armor. He wears a top hat to hide his balding. He has amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Rich, Nature, Attractive, Adventurer. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Charles Marston, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Don Ridley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. With a patchy red beard and wild red hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Ideals: Logical. Flaws: Addict, Antagonistic, Insane. Bonds: Attractive. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Don Ridley, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 5 (-3)15 (+2)
Skills Medicine -1, Nature +4
Senses Passive Perception 7
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His black hair is lengthy. He has hazel eyes and a brown hat with a white feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He became a Architect soon after.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Joker. Flaws: Impulsive, Insomniac. Bonds: Nature, Job. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Charles Ansley, Male Human Rogue 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)11 (+0) 17 (+3)9 (-1)
Skills Nature +3, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Langston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. His tied-back hair is red. He wears round tiny glasses practically rammed into his face.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: Born in the east to a Mayor, Gomory learned a great deal about his mother's area of expertise. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Adventurer, Job. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Gomory Langston, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 7000 cp.


Social Check DCs

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