Trym Warwick, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a white handlebar mustache and slicked back white hair. His green eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and to prove his worth to the world
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Religious, Mentor. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 28 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 800 gp. Brass mug with jade inlays (200 gp). A necklace of small pink pearls (3000 gp). Black velvet mask with numerous citrines (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).
Lance Clifford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He has done his best to style his black hair to look like a famous performer. His hazel eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Spice Merchant mother left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To get a good night's sleep; and wishes to resurrect an old love
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, In love. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 4 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp. 1 Masterwork Common Melee.
Henry Rayden, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: Henry lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Religious, Family. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 6 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Justin Harley, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he dresses like a well dressed Herbalist does. His red hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.
Motivation: Many goblins want him driven away; and a strong sense of loyalty to human people
Flaws: Ugly, Racist. Bonds: Job, Enemies, Poor. Occupation: Herbalist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 600 gp.
Anselm Gresham, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has a small bristly mustache and wavy red hair. He has green eyes and a brown hat with a black feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the north. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He left for the north, certain he would find work there.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Opinionated, Justice. Bonds: Immigrant, Military, Family. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Moss agate (16 gp). Blue star sapphire (700 gp).
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