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NPC Generator

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Advanced [show]


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue costume with the symbols of the four houses of cards on his torso. His chestnut hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west, but his parents moved at a very young age to the north. He moved from fad to fad and when he turned 15 he discovered poetry. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Guard; and he would like to get married and retire

Ideals: Artistic. Flaws: Disease. Bonds: Enemies, Immigrant, Has a crush. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Ernest Beitz, Male Human Warrior 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +1, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Godfrey Hallewell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He dresses in black turtlenecks beneath a grey coat with black slacks, marred by chocolates. His long auburn hair is drawn into a two foot long braid. His violet eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his poetry dream.

Motivation: Money/treasure; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Godfrey Hallewell, Male Human Adept 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 41000 sp. Obsidian (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Gunter Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor, and carries bows. His silver hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Bonds: Enemies, Adventurer, Family, Attractive. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Charlton, Male Human Aristocrat 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Enfield, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)6 (-2) 13 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 3000 sp. Violet garnet (700 gp). Jade (50 gp).


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Flaws: Ugly, Insane, Addict. Bonds: Poor, Nature. Occupation: Healer

Voice: Raspy

Attributes [hide]

Bertram Barton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 6 (-2)11 (+0)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp).


Social Check DCs

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