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Roland Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large white jacket. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His silver hair is smooth and relatively long. His gray unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. In his 11th year, his parents were killed by a orcs raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and money/treasure

Ideals: Entrepeneur. Flaws: Disease, Emotional, Fearful. Bonds: Rich, Enemies. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Roland Wedgwood, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 18000 cp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing a long, pastel, dusty cloak, marred by sweets. He keeps his long auburn hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Armorer father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He loathes his own lifestyle; and to reunite with his old friends

Ideals: Opinionated, Gifted. Flaws: Ugly, Disease, Secretive, Depressed. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Blankley, Male Human Druid 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)8 (-1) 17 (+3)15 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His black hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Immigrant, Has a crush, Mentor, Enemies. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Theodoric Graham, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 cp. Jet (160 gp). Golden yellow topaz (600 gp). Moonstone (60 gp).


Social Check DCs


Roger Trollope, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel shirt with thin green vertical stripes and blue pants. He has a penchant for wearing a ring with an oversized opal on his left hand. His silver hair is thinning but still full. This violet eyed southerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small island village. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Nature, Religious. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Roger Trollope, Male Human Ranger 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 sp. Hematite (8 gp).


Social Check DCs


Geoffrey Denholm, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He carries with him a set of pickaxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in pickaxe use. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against goblins.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor, Enemies. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Denholm, Male Human Warlock 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100000 cp. Chrysoberyl (140 gp). Bloodstone (30 gp). Violet garnet (1300 gp). Tiger eye turquoise (13 gp).


Social Check DCs

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