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NPC Generator

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Advanced [show]


Balimaar Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His white hair is still thick. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. His arcane abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Spy

Voice: German accent

Attributes [hide]

Balimaar Bradly, Male Human Warlock 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roland Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He typically wears pastel cloth garments or leather armor. His hair is long and white with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. He has hazel eyes and a pastel hat with a green feather.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: Born to a Server, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world.

Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Poor, Mentor. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Roland Eastoft, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2300 sp. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Roger Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair and beard is wavy and long. His thin eyebrows rest above his beady brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Roger was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Bellfounder.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roger Cholmondeley, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 14 (+2)6 (-2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 pp. Moonstone (50 gp).


Social Check DCs


Roger Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His tied-back hair is red. He has green eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the west. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new apothecary responsibilities is difficult

Flaws: Shy. Bonds: Attractive, Immigrant, Job, Military. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Roger Westcott, Male Human Sorcerer 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)8 (-1) 18 (+4)12 (+1)
Skills Athletics +4, History +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 sp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He typically wears white cloth garments or leather armor. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Wymar Staurheim, Male Human Aristocrat 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 10000 sp.


Social Check DCs

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