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Advanced [show]


Cory Dayton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is wearing a long, green, dusty cloak. His right hand appears badly burned and disfigured. His head has been shaved. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his writing dream.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family, Poor. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Cory Dayton, Male Human Adept 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)18 (+4) 8 (-1)16 (+3)
Skills Investigation +7, Persuasion +6
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Giant, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Conrad Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He has dyed his greying white hair a little too much giving a sharp white color. He has a dull look in his violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Conrad Marleigh, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)8 (-1) 8 (-1)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 60 pp.


Social Check DCs


Gilbert Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is smooth and relatively long. His violet eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Family, Religious. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Gilbert Branson, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: This western man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His clothes are grease stained in places. He is bald on top and has large white tufts of hair around his ears. His thin eyebrows rest above his beady hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Robert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant, Military. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Robert Gracey, Male Human Monk 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 3 Antitoxin. 2 Acid flasks. 3 Antitoxin. 2 Smokesticks.


Social Check DCs


Gilbert Shelley, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with music.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Detective again; and expand his business

Ideals: Artistic, Gifted, Persistence. Bonds: Religious, Job. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Gilbert Shelley, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs

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